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Web Media Development

Druid Media launched the first site for web cinema, The Bit Screen, in 1998.  From there Druid developed a series of film and video related sites and produced the first live, networked in 2003 and the first collaborative game developed via the Internet2.

OfficeSuite. 2009.  Web-video based site for the roll out of new voice platform.


The Dame Domain Blog.  2007/2008:
  Developed and have maintained a blog about a fictional character, Jane Becker, who has sold her business and gone to work for her new owner.  Jane is the parent of two teenage boys, Wally and the Snapper.  She also lives with her partner, George and dog, Einstein.  The Dame Domain has been syndicated to Reuters and the Chicago Sun Times.

 First Book Philadelphia. 2007/2008.  Developed a website for First Book Philadelphia, a non-profit group dedicated to buying books for children in low-income areas.

American Film Institute. 2007.  Consulted for AFI’s client, the Independent Television Service (ITVS), a CPB-funded documentary company, on how to bring their message online and capture emerging documentary filmmakers.

 The Big Picture Alliance.  2006/2007. Developed a launch and implementation plan for an online, Internet2, networked classroom for The Big Picture Alliance, a non-profit organization that teaches filmmaking to inner city students.  

The Dame Domain: Women Online.  2006/2007. Developed beta site geared to women, 30-60.  The focus of the site was popular and performing arts: viral videos, books, exhibitions and links to local events.   Performed market research and analysis and worked with multiple vendors to create and supply content.  

 Descent: A Game-Film on the Internet2. 2004/2005.  Managed a sixteen month project, involving 100+ people in ten locations around the world. Project involved the development of an online videogame as well as the establishment, via the Internet2, of a multi-point, online studio.  Developed the project and game site.  Managed a $300,000 budget; sold corporate sponsorships to Apple Computer and EB Games; built partnerships with the Internet2 Consortium and the Futures Lab at Argonne National Labs at the University of Chicago.  Managed the software development of the game, from narrative framework and art direction to code; coordinated the IT for newly deployed Apple servers with new, open source software (Access Grid) and coordinated the IT for the Internet2 at eight locations around the world.   Oversaw beta-testing of the game with two hundred educators and created feedback and analysis tools.  For the online studio, created the online class schedules, managed faculty and students, supervised production of media assets and oversaw delivery of assets and integration with videogame software. At the conclusion of the project, Produced a live press event which networked six sites around the world. Resulting stories generated over forty pages of news links on Google, with stories appearing in the Associated Press, and in outlets around the world.  

Arabella Magazine: A Romance eZine.  2004.  Retained by a media consultant for the purpose of exploring the launch of an e-Zine version of the romance magazine, Arabella.  Performed market research and worked with designers to develop multiple wire frames.  The magazine went belly-up in early 2005 and the site never launched.

Streaming Cinema. 2000 - 2003.  Developed a venue based event for the Philadelphia Film Festival and took the event on tour to seven cities around the world in three years.  Project Management included festival programming and planning through marketing and public relations. Developed and managed the website.  Raised over $100,000 in funding from foundations and organizations including:  the William Penn Foundation, the Philadelphia Foundation, the Pennsylvania Council on the Arts, the Pennsylvania Department of Commerce and Economic Development, the Department of Commerce for the City of Philadelphia.  Sold  multiple corporate sponsorships to:  Avid, the Ben Franklin Technology Partnership, Innovation Philadelphia, Real Networks, Macromedia, J&J Snack Foods and WHYY Television.  Publicity about Streaming Cinema appeared on National Public Radio, in the Associated Press and on the Independent Film Channel, among others.

Story Streams. 2003.  As part of the 2003 Streaming Cinema, Developed and launched the first live, networked film.  Using the studios of the Philadelphia PBS affiliate and connected via Real Broadband Networks, Linked directors in Philadelphia, Paris, Montreal and Mexico City
for a simultaneous live upload, live mix and live distribution of a short film.  Project managed the event, overseeing all IT for the live event (during which nothing crashed) and worked with the film directors to create the filimic narratives.
 
State Farm.  2002. 
Produced an educational site for parents about car seats and car seat safety, in conjunction with a leading children’s hospital.  Site included training videos on car seat installation and micro-sites with links and text info about car seat safety for different age groups from newborns to six year olds.  Produced and wrote all of the content and worked with designers to create site interaction.

Kurtz Film Kanal.  2000-2001. Developed and launched a film channel for satellite DSL company, Europe Online, which streamed to Germany, France, Luxembourg and Belgium
.  Worked with corporate management to identify a target audience (German language audience) and develop channel concept.  Hired film programmers and created publicity for the launch.  Worked with IT to support film distribution.

Cinema Lounge.  1999- 2000.   Created the first regional network of community sites for Media One cable.  The sites (twelve total) launched in Los Angeles, Boston, Detroit and Atlanta, among others.   Worked with community groups at the State and local level in each of the twelve locations to establish contact,  develop programming, and draw users to the sites.  The Boston
site shot to number one in the system within two weeks of launch.  I worked with corporate to design the website and user interfaces, as well as the community areas of the sites. 

The Bit Screen. 1997 – 2002.
Launched in early 1998 for then Comcast @Home.  Designed and developed the site and programmed the site for four years.  Worked with corporate to publicize the site in each community.  The first of its kind, the site generated press in USA Today, Forbes, Rolling Stone, Wired, the New York Times, the UK Guardian, Der Spiegel and Le Monde, among others. 

 


Copyright Druid Media, Inc. 2008